PG_REG

Proving Grounds Rules And Regulations

CSGO RULES AND REGULATIONS 

 

  1. General Rules

1.1 Administration and Announcements

1.1.1 Everybody who is authorized by IeSC to administrate the competition based on its rules and regulations will be called an “admin” or “referee” in the following, the collectivity of all admins will be called the “administration”.

1.1.2 Any news article posted on IeSC and/or the official competition website serves as an official announcement for the competition.

1.1.3 Official announcements as well as statements of referees at any place (e.g. competition website, support ticket reply, skype, steam) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

1.2 Participants and Teams

 Every real person – unless officially banned – with a valid Steam account is allowed to participate in the competition and will be called “participant” in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a “team” in the following.

1.3 Commitments

 1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the referees.

1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

1.3.3 Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.

1.3.4 Every participant must always have the newest version of Steam and Counter-Strike: Global Offensive installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.

1.4 Communication

1.4.1 All communication in between participants and referees has to be in English language.

1.4.2 All communication between opposing teams should run through the official competition website. Any other communication type is invalid for the administration in case of conflicts, unless a complete chat-log can be provided (e.g. via screenshots).

1.4.3 Referees should be contacted via support methods given in the support tab. Requests via any other platform may be ignored.

 

  1. Teams and Players (top)

2.1 Team Size

 A Team has to consist of at least five and at most six participants where the sixth member is considered as standby. Those persons will be called “team members” or “members” of the team in the following.

2.2 Registration

 2.2.1 In order to sign up for the competition, a team has to fulfill all requirements the tournament platform forces.

2.3 Lineup Changes

 2.3.1 Team members can be removed or added during the competition as long as the minimum team requirements are met at all times. There might be additional restrictions to this rule in specific competitions.

2.3.2 If another team member than before should be declared leader of a team, this has to either be set by the old leader himself in the team management, or be requested by at least four and at least 50% of the team members.

2.4 Stand-ins

2.4.1 Stand-ins are persons used by a team as a player during a match, without being an official team member.

2.4.2 A stand-in may not be member of another team or have played a game for another team within the same or a higher stage of the competition

Explanation: Some competitions are clearly split into multiple stages (e.g. open qualifier stage => main stage, or groupstage => playoffs) in the format section of the individual competition rules. The later stage counts as the “higher” one, meaning members from teams invited to the higher stage, may not help out in the previous stage; meanwhile players from teams that were defeated in a previous stage are legal stand-ins later on. If a competition is not clearly split into multiple stages or divisions, the whole competition counts as one stage, not allowing any stand-ins from within the competition at all.

2.4.3 The maximum of stand-ins used by a team within one game is 1

2.5 In-game Names

 Each player should have a steam name per registration of IeSC qualifiers, Stand-in should be registered as the 6th player.

 

  1. Schedule and Punctuality

3.1 Game times

3.1.1 The official schedule of the competition will be announced on www.iesportschampionship.com and/or on the competition’s website. This schedule includes the time of each match which represents the start time of game 1 of the match.

3.1.2 If a delayed end of a previous match prohibits a match to start on schedule, the match time is changed to 5 minutes after the end of the previous match.

3.2 Rescheduling

The change of a match date and time is not possible.

3.3 Punctuality

 3.3.1 If a team is not ready to start a game in time, the following punishments will be applied by the referee:

  • 15 minutes late => Default loss for the whole match in a Bo1
  • 10 minutes late => Default loss for the first map in a Bo3 / Bo2
  • 15 minutes late => Default loss for the whole match

X minutes late means that the team is not ready to start until X minutes after the official start time of the game or the join call of the admin.

3.3.2 In case of extraordinary circumstances, the referee may decide to abstain from the punishment.

 

  1. Hosting and Settings

4.1 Server Hosting

 4.1.1 Every game is played on an official IeSC Server, in case of Indian eSports Championship, the games are to be played on Drag2Death platform

4.1.2 Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match. In case of India qualifiers, no password is required as the player steam ID is authorized in advance and players can join only during the scheduled match.

4.2 Spectators

Only referees, official broadcasters, IeSC staff members, anyone authorized by a referee, and the ten players are allowed to be inside the game. In general coaching on the server is not allowed, unless stated otherwise by the individual competition rules.

4.3 Game Settings

 All matches will be played on Counter-Strike: Global Offensive servers with the latest game patch of “Counter-Strike: Global Offensive”. Match Veto is performed when all team players are ready in the game server. Post map veto A knife round will determine who will start as Counter-Terrorists (CT) and as Terrorists (T).

A match consists of 30 rounds. Each team has to play 15 rounds as Counter-Terrorists (CT) and 15 rounds as Terrorists (T). The team winning 16 rounds out of 30 wins the match.

4.4 Overtime

If a stalemate occurs after 30 rounds (15:15), one (1) or more overtimes decides the winner of the match. Overtime will be played with max rounds three (3) and startmoney 10000 (10K).

4.5 Client settings

The usage of scripts is strictly forbidden except buy, toggle and demo scripts.

 

  1. During a game

5.1 Picks and Bans

5.1.1 The mappool consists of the following seven (7) maps:

  • de_nuke
  • de_mirage
  • de_train
  • de_cache
  • de_dust2
  • de_overpass
  • de_cobblestone

5.1.2 Mapvotes will be done before the match starts.

5.1.3 For “Best-of-One” matches (Bo1) both teams alternately eliminate one (1) map until only one (1) map is left (A-B-A-B-A-B). The remaining map will be played. The team mentioned first in the matchdetails starts with the procedure (is team A).

5.2 Demos

Every participant has to record a demo for each map. Demos also have to include knife rounds and overtimes if played. Demos have to be saved at least for one week after the match and have to be provided to the administration upon request.

5.3 Screenshots

Every team has to take a scoreboard screenshot after the match so it’s clear to see what the score was and which team won.

5.4 Pauses and Disconnects

 5.4.1 Pauses are only possible during freeze time. Teams can call a pause via the ingame match bot command. If a match bot is not connected to the server,the server referee has to be informed via chat about the pause, so the server referee can then pause the match accordingly.

5.4.2 In case of disconnects the match has to be paused until the disconnected player is reconnected. The participants should contact a referee by writing a support ticket or call on escalation contact given in the support page if the problem appears frequently. If a player cant’ continue the game or has to be replaced right before the game, a Stand-In can be used in accordance with rule 2.4. If a round was already started before thedisconnect, this round has to be played out and the match can be paused by the players during the next freeze-time.

5.5 Bugs Abusing any bugs is strictly forbidden. The administration decides on the proper punishment.

 

  1. Coverage

6.1 Observers

In general observers are not permitted unless a referee allows it. Referees, official broadcasting partners (video streams) and coverage partners are always permitted to observe any match.

 

  1. Rule Violation and Punishment

7.1 Breaking rules

Breaking rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

7.2 Possible Team Punishments

  • Default Loss for one game
  • Default Loss for the whole match
  • Score Reduction (during a group stage)
  • Temporary or permanent ban from the competition
  • Ban from other events

7.3 Possible Player Punishments

  • Temporary ban from the competition
  • Permanent ban from the competition
  • Ban from other events

7.4 Rule violations in other tournaments

Heavy rule violations on external Counter-Strike: Global Offensive leagues or tournaments may also result in punishments for the Indian eSports Championship

 

  1. Legal Process

Legal proceedings are not permitted.

DOTA2  RULES AND REGULATIONS 

 

  1. General Rules

1.1 Administration and Announcements

1.1.1 Everybody who is authorized by IeSC to administrate the competition based o its rules ad regulatios will e alled a “adi” or “referee” i the followig, the collectivity of all admins will be called the “administration”. A list of the current referees can be found on the website of the competition.

1.1.2 Any news article posted on the official competition website serves as an official announcement for the competition.

1.1.3 Official announcements as well as statements of referees at any place (e.g. competition website, support ticket reply, skype, steam) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.  

1.2 Participants & Teams

Every real person – unless officially banned – with a valid steam account is allowed to participate in the competition and will be called “participant” in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a “team” in the following.

1.3 Commitments

1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the referees.

 1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

 1.3.3 Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.

 1.3.4 Every participant must always have the newest version of Steam and Dota 2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

 1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

 1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.

1.4 Communication

1.4.1 All communication in between participants and referees has to be in English language.

 1.4.2 All communication between opposing teams should run through the official competition website. Any other communication type is invalid for the administration in case of conflicts, unless a complete chatlog can be provided (e.g. via screenshots).

 1.4.3 Referees should be contacted via the support. Requests via any other platform may be ignored.

 

  1. Teams & Players(top)

 2.1 Team Size

A Team has to consist of at least five and at most six participants. Those persons will be called “team members” or “members” of the team in the following.

 2.2 Registration

2.2.1 In order to sign up for the competition, a team has to fulfill all requirements the tournament platform forces.

 2.3 Lineup Changes

2.3.1 Team members cannot be removed or added during the competition. There might be additional restrictions to this rule in specific competitions.

 2.3.2 If another team member than before should be declared leader of a team, this has to either be set by the old leader himself in the team management, or be requested by at least four and at least 50% of the team members.

 2.4 Stand-ins

Stand-ins are persons used by a team as a player during a match, without being an official team member.

2.4.1 A stand-in may not be member of another team or have played a game for another team within the same or a higher stage of the competition

 Explanation: This competition is split into 3 stages with the participation in each of the three tournaments. The team line up for every tournament can be different but they have to register themselves right at the start of the tournament. 

2.4.3 The maximum of stand-ins used by a team within one game is 2

2.4.4 Further limitations to the usage of stand-ins may be declared in the individual rules of the competition.

2.5 Ingame Names

Each player should have a steam name that is similar to his account name during all games to be recognizable for the opponent. Stand-ins should be clearly marked as such.

 

  1. Schedule (top)

3.1 Match times

3.1.1 The official schedule of the competition can be found on the individual competition rules and/or in an official announcement. This schedule includes the time of each match or of each round (in which case all matches of the round have that time as official match time).

 3.1.2 If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match), the match time is changed to 5 minutes after the previous match ends.

 3.2 Rescheduling

 The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration. 

3.3 Punctuality

3.3.1 If one team has not shown any sign of activity (that includes: No team member wrote a match comment, no team member has joined the lobby, all other attempts to contact the team failed) until 15 minutes after the match time, a default win should be requested by the other team via the support system. The default win for both games will be confirmed by an admin under normal circumstances. 3.3.2 If one team is not ready to start the match (but has shown activity) until 30 minutes after the match time, the opponents should report that 30 minutes after the match time.

 

  1. Hosting & Settings (top)

4.1 Lobby Hosting

Unless a referee interferes or both teams agree on the opposite, the team who is shown first on the official match page has to host the lobby. If it hasn’t hosted after 10 minutes, the second team has to do it. The hosting team has to write the lobby name and the password on the match comments or directly to the opponents.  

4.2 Spectators

4.2.1 Every person is allowed to join the game as a broadcaster or unassigned player, if both teams allow it. If one team asks a spectator to leave before or during the game, he has to do that immediately.

 4.2.2 Official broadcasters, IeSC staff members, and anyone authorized by a referee, has the right to spectate any game without the agreement of the teams.

4.3 Server Location

4.3.1 The default server location is defined in the rules of each tournament individually. If that isn’t done and there is no newspost about it stating otherwise, the default server location is SG.

 4.3.2 Other servers than the default one are used, if both teams agree and a referee decides on it   

4.4 Sides & Drafting Order

The side and drafting order of each game depends on the mode of the match. The “first team” means the team mentioned first on the matchpage, matchticker, or grid (depending on the type of competition). The sides and drafting order of games within a type of match not mentioned in the following (e.g. best of five) are decided by a referee.

 4.4.1 One game: The first team chooses the side, the second team the drafting order.

4.5 Lineup Check

4.5.1 Both teams are responsible for checking their opponent’s lineup before the start of the game, or during the draft at the latest. If a lineup is found illegal according to rules 2.4 (e.g. wrong steamaccounts or too many stand-ins), the opposing team may refuse the start of the game.

 4.5.2 As soon as the first creepwave spawns without previous protest, the game has to be concluded regardless of the lineups.

 4.5.3 If the game is delayed due to one team not joining with a legal lineup, it counts the same as if a player were missing, and the standard punctuality rules apply. However the team has at least 5 minutes to fix the lineup, even if there was less time left according to 3.3.

4.6 Game Settings

The hosting team has to put the following settings to the lobby:

GAME NAME – see 4.1

GAME MODE – Captains Mode

LOBBY PASSWORD – see 4.1

SERVER LOCATION – see 4.3

LOBBY VISIBILITY – Public 

Enable cheats – No

Fill empty slots with bots – No

STARTING TEAM – see 4.4

PENALTY-RADIANT – None, unless stated otherwise by an admin

PENALTY-DIRE – None, unless stated otherwise by an admin

SERIES TYPE – free choice, recommended to fit the match mode

PAUSING – Unlimited

SPECTATORS – Enabled

DOTA TV DELAY – 2 minutes

 

  1. During a game (top)

 5.1 Picks & Bans

The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.

5.2 Pauses

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game. 

5.3 Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

5.4 Broadcasting

5.4.1 Every authorized spectator (according to 4.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.

 5.4.2 Spectators from DotaTV are allowed to broadcast a match with any delay. Upon request from the administration these streamers have to use proper overlays and possibly fulfill additional requirements.

 5.4.3 The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore they are not allowed to provide a stream themselves, unless there is no official broadcaster inside the game.

5.5 Bugs

Abusing a bug is forbidden. An administrator will decide on the punishment.

5.6 Tools / Hacks

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

5.7 Ending

A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (Note: A game is not forfeited, when a player types “gg” or “ff”. Always wait for the ancient to be destroyed!)

 

  1. Rule Violation & Punishment (top)

6.1 Breaking rules

Breaking rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

6.2. Possible Team Punishments

Default Loss for one game

Default Loss for the whole match

Time Penalty for the next draft

Prize Money Reduction

Temporary or permanent ban from the competition

Ban from other competitions

 6.3. Possible Player Punishments

Temporary ban from the competition

Permanent ban from the competition

Ban from other competitions

6.4 Rule violations in other tournaments

Heavy rule violations on external Dota 2 leagues or tournaments may also result in punishments for this competition.

  

  1. Legal Process (top)

Legal proceedings are not permitted.